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1.home: * 2.pig cam: * 3.virtual model: * 4.dissertation: * 5.project diary: week 8 thru 12. tues/12:00 pin up drgs. A thru D (see links opposite) every day eat more pork sandwiches and sleep more week 7. mon/00:00 - 11:59project deadline extended due to deferal until June examining board week 6. mon/09:00 - sun/23:59 continual development and model construction week 5. sat/18:40 web site updated / facade surface generated from sight lines and exported as interactive vrml click here to view fri/11:00 upper market coverings designed and modelled, material choice sourced at www.skyspan.com (see sketch book page 101-107)
thurs/14:00 tutorial with Jean Heap to discuss solar facade and ventilation, confirmed construction details with Dave Tyson (engineer)
wed/08:45 park entrance foyer resolved around existing floor slab details taken from drawings provided by Angie Took
tues/09:00 detailing of south facing facade, modelling of each ESA solar facade panel and threshold details
mon/09:24 updated web site with new chart
week 4. sun/00:02 updated web site + added java pop up windows for interactive model links
sat/12:00 construction detail resourcing > gathered data for: kal-zip natural roof, steel frames, pre-cast concrete beams, Rockpanel, steel frames, Cellbond.
fri/15:35 testing insertion of interactive characters and breakable glass in gaming environment > see virtual model 02 thurs/14:00 tutorial with Joe Holyoak - agreed need to examine stair positions + use of ramp edges wed/10:00 continued work on CAD model: addition of information taken from drawings provided by Angie Took, adjustment to floor plate heights to correct
extra mezzanine levels tues/09:00 resolution of ramp problem, mid point central platform, turns reduced to 90 degrees, lines of sight improved > drawing to follow mon/08:46 full day of virtual model conversion week 3. sun/13:20 virtual model testing + learning new CAD package QuArK to convert model fri/10:00 continued work with ramps and shop positions in CAD model thurs/10:00 tutorial with Joe Holyoak - agreed that improvements to ramps + shop/public boundary is required wed/09:25 arrangement of circulation ramps first design, dificulty with height change disability access tues/08:12 search www.planetquake.com for information about running game server. mon/13:30 visit Pete James at Central Library, Birmingham to copy images of Bull Ring during the 50's/60's week 2. sun/10:00 continued construction of virtual model + first attempt at structural grid placement sat/19:22 ring road alignment around pig farm altered to match existing plans (see page 49) 21:15 structural grid sketched onto plan + arcade position at height change fri/12:50 e-mailed Peter Davidson & Don Bates at LAB Architecture regarding advice on cooling labyrinths + Christophe Schindler at MVRDV to inform of new web site launch (see drg. 003) thurs/09:25 figure/ground drgs added to sketch book (see pages 38-42) 10:45 first Quake images added to sketch book 11:00 shadow line charted around courtyard (see sketch book page 48) 15:00 sourced 'Arcades' by Johann Geist. wed/09:00 road contours added and level cut-outs begun. compilation time already too high - light source to be altered 17:26 web site updated, new progress chart begun tues/11:00 construction & testing of existing site in gaming environment > see virtual model 01 week 1. sat/12:00 begun game environment model - pictures to follow next week thurs/04:21 site updated in preparation for crit - drg. 001 + drg. 002 added wed/9:59 update web site + began model in ArchiCAD. tues/08:15 progress chart updated. mon/01:03 new web site launched > progress chart to be updated
tomorrow + web cam shots. 6.links: * 7.archive: * |